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Lollipop Shaders
Lollipop Shaders Newsletter #7
December 2011






About Us: We believe in taking something complicated, and making it simpler for our users. That's one of our core philosophies at LollipopShaders and with our combined experience as tecnical directors and shader writers in high-end feature film and animation we enjoy providing shader solutions to our users for many different kinds of projects. Christos Obretenov and Brad Falk are the founders of LollipopShaders, send us a question or suggestion for the site at christos@lollipopshaders.com or brad@lollipopshaders.com.




New Product: We are excited to announce a new product line: LollipopShaders HDR LightMaps. These High-Dynamic-Range environment maps, or light maps, are created by Arkell Rasiah. Arkell has many years of experience in R&D at Industrial Light and Magic, is currently a software engineer at RED Digital Cinema, and has shot many amazing HDR maps. We've started using Arkell's maps to test our shaders, as seen in Octobers newlsetter's examples of our carpaint shader. These maps are unclipped professionally capture HDR's, and as we move forward with Image Based Lighting an Importance Sampled Raytracing, these maps are fundamental to  our lighting environment. Go to our main page to see a sample, or view the collection on our store.



 



 
Contest! What with it being winter in the northern hemisphere, we thought a Snow Shader contest was in order!


1) Download our Snow Shader on the website:


 
2) Use it in your 3d render scene. (Click here for screenshots of the surface and displacement snow shaders in a Maya interface.)

3) Send us a still rendered image or video to info@lollipopshaders.com (Subject: Snow Shader Contest)

4) We will choose 3 winners, who will get two free shaders from our Pro Kit Store.


Deadline: January 31, 2012.



Shader Update: Displace: we have a new generic displacement shader we've updated to the website:
 
 
Click the links to see the closeup and medium distance render movies.
 






What shaders would you like to see on our site? Do you use 3Delight, PRMan, or other renderers? We'd love to hear your feedback:


If you think the Lollipop Shader library would be useful to others in feature film, commercials, games, or architecture industries, please pass along our site to your collegues.

 

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